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Dungeon Siege II

Sep 02, 2005 21 years ago
Cinematic Trailer 1 / 2
Type Base game 2005 Genres Role-playing (RPG) Companies Take-Two Interactive · Publisher · Gas Powered Games · Developer · Microsoft Game Studios · Publisher Follow Log in to follow

It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and now…a new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making. A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. As the tyrannical god Zaramoth struck the final blow through Azunai’s trembling shield, the earth shook. In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. Only a scarred wasteland remained as final testament to the First Age of Man. And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy. From the Plain of Tears a new heir beckons, and with each day his strength grows. Consuming those who submit, eradicating those who resist. With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew. What fate will befall the Second Age of Man? The time for judgment is nigh.

What it’s like

Dungeon Siege II delivers a brisk, action-oriented fantasy romp where combat is the primary driver of engagement. You wield sword and spell in real-time battles against waves of enemies, emphasizing loot acquisition and character building over intricate narrative depth. The experience is structured around a linear campaign punctuated by random encounters and boss fights, offering a satisfying loop of progression through skill trees and gear upgrades. While the premise involves stopping an ancient magical threat, the writing remains functional rather than profound, serving mainly to facilitate the dungeon-crawling action. The tone is heroic and straightforward, matching the classic high-fantasy aesthetic. With improved graphics and co-op capabilities, it prioritizes visceral gameplay satisfaction and replayability through varied builds, appealing to players who enjoy fast-paced, loot-driven RPG mechanics without demanding complex storytelling or social interaction.

Strong in CombatCo-op / MultiplayerGameplay / MechanicsProgression / Replayability

Keep in mind The narrative is thin and forgettable, offering little beyond a basic framework for the action. Players seeking deep world-building, nuanced character development, or complex strategic puzzles will likely find it lacking.

AI-generated from catalog data, informed by reviews from steambase.io, gamespot.com, gamesradar.com, cnet.com, cheatcc.com, metacritic.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Sep 02, 200521 years ago

Reviews

83Critics · 4 79Players · 80

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