Driver: San Francisco
Mar 08, 2012 14 years ago
The game takes place a few months after the events of Driv3r. It is revealed that both Tanner and Jericho survived the shootout in Istanbul. In the game's trailer, it is revealed that since then, both men have recovered and Jericho has escaped to San Francisco, while Tanner has pursued him there. Jericho is shown being transported in the back of a prison truck, but manages to escape with a vial of acid hidden within his mouth. He overpowers the guards, and hijacks the truck. Tanner and Tobias witness this from Tanner's car, pursuing Jericho as he causes havoc on the streets of the city. Tanner ends up in front of Jericho in an alleyway, and gets pushed in front of a tractor trailer. A hard crash occurs, putting him into a coma. The game will take place in Tanner's coma dream
What it’s like
Driver: San Francisco redefines the racing genre through its surreal 'possession' mechanic, allowing players to hijack any vehicle on the fly during high-speed chases. Set within a coma-induced dreamscape, the game blends arcade driving physics with open-world exploration in a vibrant, sun-drenched recreation of San Francisco. The experience is defined by its relentless pacing and chaotic energy; missions often involve evading police or rival gangs while utilizing diverse vehicles for combat and traversal. While the narrative premise is absurd, it serves as a functional framework for varied gameplay loops rather than deep storytelling. The game excels in atmosphere and visual fidelity, capturing the city's iconic landmarks with style. It offers substantial replayability through extensive side content, collectibles, and ranked multiplayer modes, delivering a polished, adrenaline-fueled ride that prioritizes fun and variety over simulation or narrative complexity.
Strong in Gameplay / MechanicsPacingAtmosphere / MoodAudio / MusicExploration / WorldPolish / PerformanceProgression / ReplayabilityVisuals / Art
Keep in mind The story is widely criticized for being nonsensical and poorly written, relying heavily on dream logic that may feel disjointed. The driving mechanics are purely arcade-focused, lacking the weight or realism sought by simulation enthusiasts.
AI-generated from catalog data, informed by reviews from gamesradar.com, ign.com, pcgamer.com, gamefaqs.gamespot.com, youtube.com, heypoorplayer.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PlayStation 3 | Worldwide | Full release | Sep 02, 201115 years ago |
| Wii | Worldwide | Full release | Sep 02, 201115 years ago |
| Xbox 360 | Worldwide | Full release | Sep 02, 201115 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Sep 27, 201115 years ago |
| Mac | Worldwide | Full release | Mar 08, 201214 years ago |