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Dragon Quest Heroes II

Apr 25, 2017 9 years ago
Type Base game 2016 Genres Hack and slash/Beat 'em upRole-playing (RPG) Companies Omega Force · Developer · Armor Project · Developer · Bird Studio · Developer · Square Enix · Publisher · Square Enix Business Division 6 · Developer Follow Log in to follow

"DRAGON QUEST HEROES II is a hack-and-slash, field-roaming Action RPG that sends players on a new adventure to restore order in a once peaceful world filled with hordes of monsters and battles of epic proportions. Up to 4 players can band together in cooperative multiplayer to conquer swarms of enemies and defeat challenging boss monsters. There is also a cast of many playable characters each with unique moves and abilities – including a host of familiar faces from the DRAGON QUEST series and four brand new heroes that must team up to defeat an unknown threat looming over the Seven Realms!"

What it’s like

Dragon Quest Heroes II is a high-octane action RPG that prioritizes visceral combat over narrative depth. The experience revolves around controlling a party of four heroes—featuring both new characters and nostalgic cameos from the broader Dragon Quest franchise—to mow down swarms of enemies across linear, field-based maps. The tone is lighthearted and adventurous, designed to deliver immediate satisfaction through fluid, fast-paced hack-and-slash mechanics rather than slow-burn storytelling. While the plot serves merely as a framework for action, the game shines in its pacing; battles are relentless, encouraging constant movement and strategic character swapping to manage crowd control. The craft focuses on accessibility and spectacle, offering a polished, visually vibrant world where the primary goal is clearing stages of foes. It feels like a JRPG condensed into an adrenaline-fueled arcade loop, rewarding players who enjoy tactical team composition and cooperative play over complex plot twists or deep world exploration.

Strong in Co-op / MultiplayerCombatPacingAudio / MusicDifficulty / ChallengeGameplay / MechanicsPolish / PerformanceProgression / ReplayabilityVisuals / Art

Keep in mind The narrative is widely considered thin and serves primarily as fan service for series veterans, lacking meaningful character development or plot substance. Exploration is minimal, with linear stage-based progression that may feel repetitive to players seeking open-world freedom or deep RPG mechanics.

AI-generated from catalog data, informed by reviews from rpgamer.com, gamespot.com, reddit.com, metacritic.com, digitallydownloaded.net, rpgfan.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release May 27, 201610 years ago
PlayStation Vita Worldwide Full release May 27, 201610 years ago
PC (Microsoft Windows) Worldwide Full release Apr 25, 20179 years ago
PlayStation 4 Worldwide Full release Apr 25, 20179 years ago

Reviews

82Critics · 15 73Players · 10

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