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Dishonored

Oct 11, 2012 14 years ago
Launch Trailer 1 / 3
Type Base game 2012 Genres AdventurePuzzleRole-playing (RPG) Companies Arkane Studios · Developer · Bethesda Softworks · Publisher Follow Log in to follow

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

What it’s like

Dishonored offers a tactile, first-person immersion into the decaying, whale-oil-powered city of Karnaca. You play as Corvo Attano, a silent protagonist framed for murder and seeking vengeance against those who betrayed him. The experience is defined by its 'immersive sim' design: open-ended levels that reward creativity over linear scripting. Whether you choose to be a ghostly phantom using supernatural powers like teleportation or time manipulation, or a brutal warrior wielding dual blades, your methods directly influence the world’s chaos level and narrative outcome. The atmosphere is thick with dystopian dread, dark humor, and gothic steampunk aesthetics. While the central revenge plot provides motivation, the true depth lies in the systemic gameplay loop—using environmental puzzles, stealth mechanics, and moral choices to navigate a richly detailed world where every decision feels weighty and consequential.

Strong in Atmosphere / MoodCombatExploration / WorldGameplay / MechanicsProgression / ReplayabilitySystems Depth / Build VarietyVisuals / ArtAudio / MusicCharactersPacingPolish / PerformanceStory / Narrative

Keep in mind The narrative relies heavily on environmental storytelling and audio logs rather than extensive cutscenes or dialogue, which may feel sparse to players seeking traditional cinematic exposition. Additionally, the game’s difficulty can spike unexpectedly in higher chaos states due to aggressive enemy AI and limited health regeneration, potentially frustrating those who prefer a purely passive playthrough.

AI-generated from catalog data, informed by reviews from ign.com, honestgamers.com, pcmag.com, metacritic.com, pcgamer.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Oct 11, 201214 years ago
PlayStation 3 Worldwide Full release Oct 11, 201214 years ago
Xbox 360 Worldwide Full release Oct 11, 201214 years ago

Reviews

85Critics · 15 85Players · 1879

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