Descent
Feb 11, 2014 13 years ago
Welcome to Descent - 30 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.You begin deep below the surface of Lunar Base I where an unknown alien race has taken over the chasm of the Post-Terran Mining Corporation. Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 360° 3-D... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.
What it’s like
Descent delivers a uniquely disorienting first-person shooter experience set in the claustrophobic, zero-gravity tunnels of a lunar mining base. The core premise involves piloting a heavily armed ship through intricate, interconnected shafts to eliminate alien threats and complete objectives under time pressure. The tone is frantic and intense, prioritizing pure mechanical engagement over narrative depth or character development. Structurally, the game relies on complex level design where navigation is as critical as combat; players must master six degrees of freedom to maneuver in all directions simultaneously. The craft shines in its innovative physics-based movement and weapon variety, offering a steep learning curve that rewards spatial awareness and reflexes. While the aesthetic is rooted in early 90s technology with distinct visual effects, the atmosphere is defined by the tension of navigating tight spaces while under fire.
Strong in Co-op / MultiplayerGameplay / MechanicsCombatDifficulty / ChallengePacingSystems Depth / Build Variety
Keep in mind The lack of traditional ground-based navigation and constant motion can induce severe motion sickness in many players. Additionally, the dated graphics engine and simplistic narrative may feel shallow to modern audiences seeking immersive storytelling or high-fidelity visuals.
AI-generated from catalog data.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| DOS | Worldwide | Full release | Mar 17, 199531 years ago |
| Mac | Worldwide | Full release | 199531 years ago |
| PlayStation | Worldwide | Full release | May 01, 199630 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Feb 11, 201413 years ago |
| Panasonic M2 | Worldwide | Full release | Exact dateno date yet |