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Dead State

Dec 04, 2014 12 years ago
Type Base game 2014 Genres IndieRole-playing (RPG)StrategyTurn-based strategy (TBS) Companies DoubleBear Productions · Publisher Follow Log in to follow

Dead State is a compelling, high-tension survival RPG set in central Texas at the collapse of civilization and the dawn of the undead apocalypse. As society is beginning to fall apart, the player must organize a group of survivors together, fortify a shelter, scout for food and supplies, negotiate with or defend against other factions, and maintain order inside the shelter as humanity teeters on the brink of extinction. Dead State is a full-fledged RPG featuring base building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost. Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out.

What it’s like

Dead State delivers a tense, management-heavy survival RPG experience where the true horror lies in human dynamics rather than just undead hordes. Set during the initial collapse of civilization in Texas, you lead a fragile group of survivors through a brutal sandbox. The core appeal is its exceptional character writing and social simulation; every recruit brings distinct personalities, histories, and interpersonal conflicts that evolve dynamically based on your leadership choices. This deep narrative layer is supported by robust tactical turn-based combat and resource management systems, requiring careful balancing of shelter maintenance, scavenging runs, and faction diplomacy. While the world-building creates a convincing sense of dread and decay, the experience is undeniably grind-heavy. The game prioritizes systemic depth and reactive storytelling over polished presentation, offering a challenging, unforgiving loop where maintaining order among desperate people is as critical as surviving the night.

Strong in CharactersSocial / RelationshipsWriting / DialogueAtmosphere / MoodCombatDifficulty / ChallengeGameplay / MechanicsSimulation / ManagementStory / NarrativeSystems Depth / Build Variety

Keep in mind The early access origins are evident in its technical polish and occasional bugs, which may frustrate players seeking a seamless experience. Additionally, the heavy emphasis on micromanagement and repetitive scavenging loops can feel tedious for those preferring action-oriented or narrative-driven gameplay.

AI-generated from catalog data, informed by reviews from metacritic.com, pcgamer.com, steamcommunity.com, rockpapershotgun.com, youtube.com, eurogamer.net.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Dec 04, 201412 years ago

Reviews

69Critics · 3 78Players · 6

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