Darkest of Days
Dec 06, 2009 17 years ago
Have you ever thought about the possibility of going back in time to rewrite history for the better? That possibility is a reality in Darkest of Days, where players will travel back and forth through the annals of time to relive some of mankind's most dire hours.
What it’s like
Darkest of Days offers a chaotic time-traveling shooter experience where players jump between distinct historical eras, from Pompeii to World War I. The core loop revolves around adapting to varied combat scenarios rather than deep narrative immersion. While the premise allows for diverse set-pieces, including turret segments and aerial sequences, the execution often feels repetitive. The silent protagonist serves as a blank slate, but lacks character development or meaningful dialogue. Progression is tied to unlocking new time periods and weapon upgrades, providing a sense of forward momentum despite short campaign length. The game attempts to blend historical settings with sci-fi elements, creating a visually eclectic but mechanically shallow experience. It prioritizes variety in setting over depth in systems, resulting in a fleeting adventure that relies on its novelty rather than sustained engagement or refined craft.
Strong in Atmosphere / Mood
Keep in mind The campaign is notably short and linear, lacking replay value beyond initial completion. · Mechanics are basic and repetitive; players seeking deep combat systems or narrative complexity will likely find it unsatisfying.
AI-generated from catalog data, informed by reviews from gamesradar.com, metacritic.com, gamespot.com, trueachievements.com, ign.com, scifidimensions.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Sep 07, 200917 years ago |
| Xbox 360 | Worldwide | Full release | Sep 08, 200917 years ago |
| Mac | Worldwide | Full release | Dec 06, 200917 years ago |