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Danganronpa 2: Goodbye Despair

Dec 03, 2021 5 years ago
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Type Base game 2012 Genres AdventureVisual Novel Companies NIS America · Publisher · Abstraction Games · Supporting · Spike Chunsoft · Publisher Follow Log in to follow

The follow up to Danganronpa: Trigger Happy Havoc. The main character, Hajime Hinata, a new 'Ultimate' student at Hope's Peak Academy. On their first day, Hajime and all of his classmates are taken on a field trip to the mysterious Jabberwock island by their anthropomorphic rabbit teacher, Usami. Usami explains that on this island the students are to have fun together and become friends to gather Hope Fragments. Usami's field trip does not go as planned when Monokuma appears and begins a new Killing Game. Anyone that wants to leave the island must commit a murder and get away with it. If the murderer is successful, he/she is allowed to leave the island, while everyone else is killed. When a murder occurs, the player investigates. After the investigations, a trial commences to determine who the culprit is.

What it’s like

Danganronpa 2 delivers a high-stakes psychological thriller wrapped in vibrant anime aesthetics. You assume the role of Hajime Hinata, trapped on Jabberwock Island with a cast of eccentric 'Ultimate' students under the watchful eye of the sadistic Monokuma. The experience oscillates between lighthearted daytime social simulations and intense nighttime murder investigations. During trials, players engage in dynamic debate sequences, uncovering logical flaws and contradictions to identify the culprit among their peers. The narrative is a complex web of mystery and despair, exploring heavy themes of hope versus nihilism with emotional weight. While it functions as a sequel, its strong character dynamics and polished presentation make it a compelling standalone entry for those willing to dive into its dark, twist-laden world.

Strong in Atmosphere / MoodCharactersStory / NarrativeAudio / MusicGameplay / MechanicsPacingPolish / PerformanceSocial / RelationshipsVisuals / ArtWriting / Dialogue

Keep in mind The game relies heavily on visual novel tropes, which may feel slow to players who prefer active gameplay over reading. Additionally, the tonal shift from comedic school life to extreme violence can be jarring and is not suitable for those sensitive to graphic depictions of death or psychological horror.

AI-generated from catalog data, informed by reviews from wcrobinson.org, metacritic.com, rpgfan.com, kinglink-reviews.com, gamespot.com, reddit.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation Portable Worldwide Full release Jul 26, 201214 years ago
PlayStation Vita Worldwide Full release Oct 10, 201313 years ago
Linux Worldwide Full release Apr 18, 201610 years ago
Mac Worldwide Full release Apr 18, 201610 years ago
PC (Microsoft Windows) Worldwide Full release Apr 18, 201610 years ago
iOS Worldwide Full release Aug 19, 20206 years ago
Nintendo Switch Worldwide Full release Dec 03, 20215 years ago

Reviews

85Critics · 8 83Players · 260

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