Colin McRae: Dirt 2
Dec 01, 2009 17 years ago
As the sequel to the acclaimed racer of 2007, DiRT 2 is set to take off-road racing games to a new level, with benchmark tech, thrilling new race types, big event atmosphere, stunning locations, a new breed of off-roading heroes and a peerless line-up of super-charged speed machines. Promising a thrilling race experience and an extreme sports attitude that borrows from snowboarding and skateboarding culture, DiRT 2 will take players on a World Tour to diverse and challenging real-world environments to compete in contemporary off-road events. Specifically selected to deliver aggressive and fast paced racing, DiRT 2's garage will house a best-in-class collection of officially licensed rally cars and off-road vehicles; covering seven vehicle classes and players will be given the keys to powerful machines right from the off.
What it’s like
DiRT 2 is a high-octane celebration of extreme sports culture, blending rally racing with the rebellious energy of skateboarding and snowboarding. The experience is defined by its slick presentation and 'big event' atmosphere, where every race feels like a major spectacle rather than a mere time trial. You command a diverse garage of licensed vehicles across seven classes, tackling over 100 events in stunning, real-world environments that range from dusty deserts to snow-covered mountains. The craft shines in its audiovisual polish; the physics strike a balance between arcade accessibility and satisfying weight, while the soundtrack and announcer hype amplify the adrenaline. Progression is driven by a career mode that unlocks new machinery and tracks, encouraging mastery through repetition. While it lacks deep simulation mechanics or open-world freedom, its tight structure and relentless pace deliver a consistently thrilling ride for fans of fast-paced motorsport.
Strong in Atmosphere / MoodAudio / MusicGameplay / MechanicsPacingPolish / PerformanceVisuals / ArtCo-op / MultiplayerDifficulty / ChallengeProgression / Replayability
Keep in mind The arcade-leaning physics may feel too floaty or lacking in technical nuance for hardcore sim racers seeking realistic tire models. · Exploration is limited to linear tracks; there is no open-world freedom, which may disappoint players seeking non-linear progression.
AI-generated from catalog data, informed by reviews from metacritic.com, en.wikipedia.org, videogamer.com, gamereactor.eu, eurogamer.net, vgtimes.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Mac | Worldwide | Full release | Sep 08, 200917 years ago |
| Xbox 360 | Worldwide | Full release | Sep 08, 200917 years ago |
| PlayStation 3 | Worldwide | Full release | Nov 05, 200917 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Dec 01, 200917 years ago |
| OnLive Game System | Worldwide | Full release | Exact dateno date yet |