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Cloud Gardens

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4following on IGDB

Media

3 trailers · 11 screenshots

Synopsis

A chill game about using plants to overgrow abandoned wasteland dioramas. In Cloud Gardens players must harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes. By planting seeds in the right places, they’re able to create small overgrown dioramas of brutalism and beauty, salvaging and repurposing hundreds of discarded objects to create unique structures for nature to reclaim. Players can dive into a relaxing sandbox mode with no goals, where they are simply left to delight in their own creativity and create beautiful scenes, or take on a “campaign” of six chapters, where the task is to strike a balance between nature and the manufactured by covering each scene with salvaged objects and lush vegetation. This is a chill game where the player is allowed to delight in their own creativity. The player's task is to completely cover the scene in plants. As you overgrow the objects, a meter fills to show your progress. You are given objects to expand the scene. These objects contribute energy to the growing of plants, but you will also have to cover them in foliage to complete the stage, striking a balance between nature and the manufactured. With generative soundscapes by Amos Roddy, composer of the Kingdom Series.

What it’s like

Cloud Gardens offers a meditative, low-pressure experience where players act as an agent of natural reclamation over abandoned, isometric dioramas. The core loop involves placing salvaged debris and seeds to trigger generative growth, balancing the ratio of manufactured objects to lush vegetation. It functions as a creative sandbox with a contemplative tone, emphasizing aesthetic satisfaction over mechanical complexity. The atmosphere is defined by muted, wistful visuals and ambient soundscapes that evoke a quiet post-apocalyptic beauty. While it includes a structured campaign with specific goals, the true strength lies in its open-ended creative mode, allowing for infinite experimentation with objects and environments. It is less about solving puzzles and more about curating serene, overgrown scenes, providing a soothing escape from high-stakes gaming.

Strong in Atmosphere / MoodAudio / MusicVisuals / ArtPacingPolish / PerformanceSimulation / Management

Keep in mind The gameplay loop can feel repetitive or 'fiddly' for players seeking deep strategic challenge, as the mechanics are intentionally simple. It may also disappoint those who prefer active narrative engagement, as it is purely environmental storytelling with no dialogue or plot.

AI-generated from catalog data, informed by reviews from metacritic.com, nintendolife.com, rockpapershotgun.com, gamingnexus.com, ladiesgamers.com.

Release dates

PlatformRegionTypeDateTrack
Mac Worldwide Full release
PC (Microsoft Windows) Worldwide Full release
Xbox One Worldwide Full release
Xbox Series X|S Worldwide Full release
Nintendo Switch Worldwide Full release