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Castlevania: Lords of Shadow 2

Feb 28, 2014 12 years ago
Trailer 1 / 5
Type Base game 2014 Genres AdventureHack and slash/Beat 'em up Companies MercurySteam · Developer · Konami · Publisher Follow Log in to follow

Castlevania: Lords of Shadow 2 is an action-adventure game and a sequel to the 2010 game, Castlevania: Lords of Shadow, and the 35th installment on the Castlevania franchise. The game was developed by MercurySteam and published by Konami. This is MercurySteam's last contribution to the franchise. The story is set in both medieval and modern worlds. As in the previous game, the player controls Gabriel Belmont, now known as Dracula, as he fights through an open world. During the game's opening sequence the player is able to control Dracula while he still possesses all his powers as well as all of his weapons. Dracula's main weapon is his Blood Whip, a weapon that is comparable to the Combat Cross from the original Lords of Shadow. Replacing the magic system from the previous game are the Void Sword and the Chaos Claws. The Void Sword can replenish Dracula's health when used while the Chaos Claws can be used to break through enemy defenses and deliver powerful attacks. The story mode in Lords of Shadow 2 has been stated to be far longer than the previous one. The game is mainly an open world allowing the player to choose what route to take. This game also features a movable camera, something that was not available in the first Lords of Shadow game.

What it’s like

Castlevania: Lords of Shadow 2 reimagines the classic franchise through a dark fantasy lens, placing you in the boots of a weakened Dracula navigating a gothic nightmare. The experience is defined by its heavy, atmospheric storytelling and visceral third-person combat. You wield distinct weapons like the health-replenishing Void Sword and the defense-breaking Chaos Claws, engaging in brutal, real-time hack-and-slash encounters that emphasize power fantasy over precision. While marketed as open-world, the structure leans toward linear progression with Metroidvania-style exploration, encouraging players to backtrack and uncover secrets rather than roam freely without purpose. The tone is consistently grim and operatic, supported by a cinematic presentation and a moody soundtrack that amplifies the horror elements. It offers a longer, more narrative-driven conclusion to the saga, focusing on character conflict and emotional weight rather than mechanical innovation.

Strong in Atmosphere / MoodAudio / MusicCharactersCombatDifficulty / ChallengeStory / NarrativeVisuals / Art

Keep in mind The combat lacks the depth and variety of traditional Castlevania titles, relying heavily on repetitive button mashing and limited build options. · Performance issues and camera controls can be frustrating, detracting from the otherwise polished visual aesthetic.

AI-generated from catalog data, informed by reviews from gamesradar.com, metacritic.com, scifidimensions.com, drejzer.wordpress.com, ign.com, gamesbeat.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Feb 25, 201412 years ago
PlayStation 3 Worldwide Full release Feb 25, 201412 years ago
Xbox 360 Worldwide Full release Feb 28, 201412 years ago

Reviews

63Critics · 15 73Players · 127

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