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Call of Duty: Modern Warfare 2

Nov 11, 2009 17 years ago
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Type Base game 2009 Genres Shooter Companies Infinity Ward · Developer · Ignited Minds, LLC · Supporting · PCB Productions · Supporting · Blade Games World · Supporting · Hamagami/Carroll Inc. · Supporting · Earbash Inc. · Supporting · Xloc. inc · Supporting · Shadows in Darkness · Supporting · The Ant Farm · Supporting · Vykarian · Supporting · 87eleven · Supporting · SPOV · Supporting · SIDE UK Ltd · Supporting · Activision · Publisher Follow Log in to follow

Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for the Xbox 360 and PlayStation 3 video game consoles and the Microsoft Windows operating system. Officially announced on February 11, 2009, the game was released worldwide on November 10, 2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline.

What it’s like

Call of Duty: Modern Warfare 2 delivers a high-octane, cinematic military fantasy defined by relentless pacing and visceral feedback. The experience is less about tactical depth and more about adrenaline-fueled set pieces, where the player navigates linear, scripted sequences that prioritize spectacle over exploration. Visually, it sets a new benchmark for realism through advanced lighting, detailed environmental destruction, and fluid character animations that ground the chaotic action in a tangible reality. The audio design is equally critical, with weapon sounds providing immediate, satisfying confirmation of impact, reinforcing the game's core loop of rapid engagement and movement. While the narrative serves as a framework for these moments, it remains secondary to the mechanical execution. The campaign offers a polished, blockbuster-style ride, but its true longevity stems from its multiplayer ecosystem, which rewards precision and reflexes with a tight, responsive combat system that feels both accessible and deeply satisfying.

Strong in Audio / MusicCo-op / MultiplayerCombatGameplay / MechanicsPacingVisuals / ArtAtmosphere / MoodPolish / PerformanceProgression / Replayability

Keep in mind The single-player campaign is entirely linear with minimal exploration, offering little agency beyond following the script. · Progression systems can feel grind-heavy or pay-to-win adjacent depending on the specific era of monetization, potentially frustrating players seeking pure skill-based advancement.

AI-generated from catalog data, informed by reviews from ign.com, gamesradar.com, pcgamer.com, trustedreviews.com, polygon.com, metacritic.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Nov 10, 200917 years ago
Xbox 360 Worldwide Full release Nov 10, 200917 years ago
Mac Worldwide Full release Nov 11, 200917 years ago
PC (Microsoft Windows) Worldwide Full release Nov 11, 200917 years ago

Reviews

85Critics · 10 82Players · 1539

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