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Bulletstorm

Feb 24, 2011 15 years ago
Trailer 1 / 3
Type Base game 2011 Genres Shooter Companies People Can Fly · Developer · Electronic Arts · Publisher · Epic Games · Developer Follow Log in to follow

Bulletstorm brings new furor to first-person shooter action thanks to its signature 'kill with skill' gameplay. The game tells the story of a futuristic confederation protected by an elite band of mercenaries: Dead Echo. When Dead Echo members Grayson Hunt and Ishi Sato learn they've been working for the wrong side, they're betrayed by their commander and exiled to the far reaches of the galaxy. In Bulletstorm, Grayson and Ishi find themselves surrounded by hordes of mutants and flesh eating gangs in an abandoned paradise. They have two objectives: get off the planet alive, and exact revenge on the man who sent them there. Players step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns. Bulletstorm's array of distinct 'skillshots' produces unprecedented levels of frantic gameplay and yell-inducing satisfaction. The skillshot system rewards players for inciting mayhem in the most creative way possible. The more insane the skillshot, the more points players collects to upgrade their character and unlock weapons, which then allows them to execute even more creative moves and exaggerated skillshots.

What it’s like

Bulletstorm is a high-octane, comedic first-person shooter that prioritizes visceral satisfaction over narrative depth. You play as Grayson Hunt, a disgraced mercenary seeking revenge on an alien planet overrun by mutants and dinosaurs. The core experience revolves around the 'skillshot' system, which gamifies violence by rewarding creative, brutal executions with points used to unlock more powerful weapons and moves. This creates a frantic, playground-like loop where players are encouraged to experiment with environmental kills and over-the-top combos for maximum score. The tone is irreverent and loud, filled with profanity-laden banter between Grayson and his cyborg partner Ishi Sato. While the plot provides a simple framework for this revenge fantasy, the true draw is the immediate feedback of combat. The game feels like an adrenaline-fueled arcade cabinet, focusing on moment-to-moment thrill rather than complex strategy or world-building.

Strong in CombatGameplay / MechanicsPacingAtmosphere / MoodAudio / MusicPolish / PerformanceProgression / ReplayabilityVisuals / Art

Keep in mind The narrative is thin and serves primarily as a vehicle for action; do not expect deep storytelling or character development. · Repetitive level design and enemy variety can make the experience feel samey after several hours, despite the engaging combat loop.

AI-generated from catalog data, informed by reviews from metacritic.com, gamefaqs.gamespot.com, reddit.com, en.wikipedia.org, ign.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Feb 22, 201115 years ago
Xbox 360 Worldwide Full release Feb 22, 201115 years ago
PC (Microsoft Windows) Worldwide Full release Feb 24, 201115 years ago

Reviews

87Critics · 7 78Players · 376

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