← Browse

Broken Sword: Shadow of the Templars - The Director's Cut

Jun 28, 2012 14 years ago
Type Base game 2009 Genres AdventurePoint-and-clickPuzzle Companies Kalypso Media · Publisher · Revolution Software · Publisher · Revolution Software · Developer Follow Log in to follow

Broken Sword: Shadow of the Templars – The Director's Cut is an enhanced remake and director's cut of the classic 1996 point-and-click adventure game Broken Sword: The Shadow of the Templars. Unlike in the original game, where George Stobbart is the only playable character, Nicole Collard is controllable for selected game sections. While certain puzzles from the original segments were simplified, new first-person puzzles were also added. Hotspots are highlighted, and a hint system is added, along with a diary in which the player character takes notes. Some of the original game's dialogue and cutscenes were removed, with the blood edited out of retained cutscenes.

What it’s like

This title reimagines a classic conspiracy thriller through the lens of modernized point-and-click mechanics. You navigate a sprawling narrative spanning Paris and New York, investigating a murder tied to the Knights Templar while controlling both George Stobbart and Nicole Collard. The experience is defined by its witty, character-driven dialogue and a tone that balances genuine suspense with lighthearted humor. Visually, the Director's Cut updates the original’s hand-drawn aesthetic with crisp HD graphics and smooth animations, preserving the atmospheric mood of 1990s adventure games while improving readability. The structure relies on environmental exploration and inventory-based puzzle solving, now aided by a hint system and highlighted hotspots to reduce frustration. While the core mystery remains engaging, the gameplay loop is traditional, prioritizing narrative immersion and world-building over mechanical complexity or high-stakes challenge.

Strong in Atmosphere / MoodPolish / PerformanceAudio / MusicCharactersExploration / WorldPacingStory / NarrativeVisuals / ArtWriting / Dialogue

Keep in mind The puzzle logic can feel dated or occasionally obtuse for modern players accustomed to more intuitive design. Additionally, the simplified difficulty and hint systems may reduce the sense of accomplishment for veterans seeking a rigorous challenge.

AI-generated from catalog data, informed by reviews from adventuregamers.com, nintendolife.com, metacritic.com, gamesradar.com, eurogamer.net.

Screenshots

Releases

PlatformRegionTypeDate
Wii Worldwide Full release Mar 20, 200917 years ago
iOS Worldwide Full release Jan 24, 201017 years ago
Linux Worldwide Full release Sep 02, 201016 years ago
Mac Worldwide Full release Sep 02, 201016 years ago
PC (Microsoft Windows) Worldwide Full release Sep 02, 201016 years ago
Android Worldwide Full release Jun 28, 201214 years ago

Reviews

83Critics · 3 75Players · 54

More like this