← Browse

Bloodstained: Curse of the Moon

Jun 06, 2018 8 years ago
Type Base game 2018 Genres Hack and slash/Beat 'em upIndiePlatform Companies Inti Creates · Publisher Follow Log in to follow

“Bloodstained: Curse of the Moon” is packed with the retro charm that made the legendary 2D action games of the 80s so enjoyable. Take control of one of four characters that can be interchanged at any time during gameplay: The sword-swinging exorcist Zangetsu, the whip-wielding heroine Miriam, the magic using alchemist Alfred, and Gebel, who can turn into a bat and take to the skies. Finally, you can experience multiple endings depending on how you interact with the characters you meet. This project is the 8-bit style game promised as a stretch goal of the 2015 Kickstarter campaign for "Bloodstained: Ritual of the Night." Backers of the Kickstarter campaign are encouraged to check the Kickstarter page for updates.

What it’s like

Bloodstained: Curse of the Moon is a deliberate, loving homage to NES-era platformers, specifically capturing the chaotic charm of Castlevania III. The experience centers on tight, pixel-perfect action where you switch between four distinct characters—Zangetsu, Miriam, Alfred, and Gebel—each offering unique movement and combat styles that synergize in frantic boss battles. Visually and audibly, it is a masterclass in retro aesthetics, delivering crisp chiptune music and authentic 8-bit graphics that feel like a lost classic rather than a modern imitation. The structure is linear but highly replayable; your choices in recruiting allies alter difficulty curves and unlock multiple endings, encouraging repeated runs to see different outcomes. While the narrative is minimal, serving only as a framework for the gameplay loop, the character designs and abilities are well-defined. It prioritizes mechanical precision and nostalgic atmosphere over depth, offering a condensed, high-energy challenge that rewards mastery of its specific combat rhythm.

Strong in Audio / MusicCombatGameplay / MechanicsPacingVisuals / ArtDifficulty / ChallengePolish / PerformanceProgression / ReplayabilitySystems Depth / Build Variety

Keep in mind The linear stage structure offers very little exploration or world-building, making it feel more like a series of intense gauntlets than an expansive adventure. Players seeking deep lore, complex narratives, or modern graphical fidelity will likely find the experience too shallow and visually restrictive.

AI-generated from catalog data, informed by reviews from steambase.io, pcgamer.com, ign.com, metacritic.com, en.wikipedia.org, destructoid.com.

Screenshots

Releases

PlatformRegionTypeDate
Nintendo Switch Worldwide Full release May 24, 20188 years ago
PC (Microsoft Windows) Worldwide Full release May 24, 20188 years ago
PlayStation 4 Worldwide Full release May 24, 20188 years ago
PlayStation Vita Worldwide Full release May 24, 20188 years ago
Nintendo 3DS Worldwide Full release May 31, 20188 years ago
Xbox One Worldwide Full release Jun 06, 20188 years ago

Reviews

80Critics · 3 78Players · 91

More like this