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Blazing Angels 2: Secret Missions of WWII

Mar 19, 2008 18 years ago
Type Base game 2007 Genres Simulator Companies Ubisoft Bucharest · Developer · Ubisoft Entertainment · Publisher Follow Log in to follow

Blazing Angels 2: Secret Missions of WWII is a 2007 flight-combat video game for the personal computer, PlayStation 3, and Xbox 360; developed by Ubisoft Romania; and published by Ubisoft. It was released on September 7 in Europe, September 18 in North America, and October 4 in Australasia. A sequel of Blazing Angels: Squadrons of WWII, the game puts the player in an elite Allied squadron trying to prevent Nazi Germany from creating a weapon of mass destruction. As the player progresses, he or she will travel around the world and battle the enemy with a list of prototype fighter aircraft and upgrades. Multiplayer mode includes deathmatch, cooperative, capture-the-flag, and epic battle. A demo was released on the PlayStation Network and Xbox Live on August 23, 2007.

What it’s like

Blazing Angels 2 delivers a high-octane, arcade-style flight combat experience set against the backdrop of World War II. Rather than simulating the gritty reality of aerial warfare, it focuses on accessible, adrenaline-fueled dogfighting where players pilot a diverse roster of historical and prototype aircraft across exotic global locations. The structure is mission-based, guiding you through a linear narrative of an elite Allied squadron tasked with thwarting Nazi super-weapons. While the plot serves primarily as a framework for action, the game shines in its variety of objectives, ranging from air superiority to ground attack runs. It balances accessibility with challenge, offering satisfying combat loops that reward skill and timing over complex simulation mechanics. The experience is defined by its fast pace and the thrill of mastering different planes, making it a solid choice for players seeking pure aerial action without the steep learning curve of hardcore simulators.

Strong in Co-op / MultiplayerCombatDifficulty / ChallengeGameplay / MechanicsPacingProgression / Replayability

Keep in mind The narrative and character depth are minimal, serving only as thin justification for the combat scenarios. · Flight physics lean heavily toward arcade accessibility, which may disappoint purists seeking realistic simulation.

AI-generated from catalog data, informed by reviews from en.wikipedia.org, historynet.com, metacritic.com, cnet.com, blazingangels.fandom.com, ign.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Sep 07, 200719 years ago
Xbox 360 Worldwide Full release Sep 07, 200719 years ago
PlayStation 3 Worldwide Full release Mar 19, 200818 years ago

Reviews

68Critics · 3 75Players · 4

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