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Black the Fall

Dec 14, 2017 9 years ago
Trailer 1 / 2
Type Base game 2017 Genres AdventureIndiePlatformPuzzle Companies Square Enix · Publisher · Sand Sailor Studio · Publisher · Sand Sailor Studio · Developer Follow Log in to follow

Black The Fall is an atmospheric side-scrolling shooter with puzzle solving elements. An odd and unexpected black and white dream inspired by a childhood passed behind the Iron Curtain. Discover an industrialized long lost world living in the shadow of the totalitarian state. Everyone should be regarded as a potential enemy, an informer, a criminal. Amnesic and unaware of circumstances which brought you into this place, you begin your journey which should reveal the mystery. Moving through a peculiar world you'll have to kill in order to survive, to solve different puzzles and to learn when to be brave and when to hide. An early-access version of the game was released on Steam in June of 2014, as well as campaign through Kickstarter in the same year.

What it’s like

Black the Fall delivers a haunting, monochromatic experience heavily inspired by the oppressive tones of Limbo and Inside. Set in a dystopian, industrialized world reminiscent of life behind the Iron Curtain, you play as an amnesiac worker navigating a nightmarish landscape where everyone is a potential enemy. The core loop blends side-scrolling platforming with stealth mechanics and puzzle-solving, requiring you to hide, run, or strategically engage threats to survive. Visually, the game is striking, utilizing high-contrast black-and-white art with selective splashes of color to guide attention and emphasize narrative beats. While the story unfolds through environmental storytelling rather than explicit dialogue, it effectively conveys themes of totalitarianism, loss of freedom, and the struggle for liberation. The atmosphere is thick with dread and melancholy, supported by a moody audio design that enhances the feeling of isolation. It is a short, linear journey focused on mood and visual metaphor over complex mechanics or deep character development.

Strong in Atmosphere / MoodVisuals / ArtAudio / MusicPacingPolish / PerformanceStory / Narrative

Keep in mind The experience is quite short, often lasting only a few hours, which may leave players wanting more content. Additionally, the combat and puzzle mechanics are relatively simple and shallow, prioritizing atmosphere over strategic depth.

AI-generated from catalog data, informed by reviews from godisageek.com, medium.com, ropname.substack.com, metacritic.com, reddit.com, videogamer.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Jul 11, 20179 years ago
PlayStation 4 Worldwide Full release Jul 11, 20179 years ago
Xbox One Worldwide Full release Jul 11, 20179 years ago
Nintendo Switch Worldwide Full release Dec 14, 20179 years ago

Reviews

71Critics · 4 70Players · 26

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