BioShock Infinite
Mar 17, 2015 11 years ago
BioShock Infinite is the third game in the BioShock series. It is not a direct sequel/prequel to any of the previous BioShock games but takes place in an entirely different setting, although it shares similar features, gameplay and concepts with the previous games. BioShock Infinite features a range of environments that force the player to adapt, with different weapons and strategies for each situation. Interior spaces feature close combat with enemies, but unlike previous games set in Rapture, the setting of Infinite contains open spaces with emphasis on sniping and ranged combat against as many as fifteen enemies at once.
What it’s like
BioShock Infinite transports players to Columbia, a floating city suspended in the clouds, offering a stark visual departure from the underwater decay of its predecessors. The experience is defined by verticality and spectacle, blending first-person shooter mechanics with supernatural 'Vigors' that allow for dynamic, aerial combat against numerous foes. The narrative centers on Booker DeWitt’s mission to rescue Elizabeth, whose unique abilities create a symbiotic relationship with the player, turning her into an active participant rather than a passive companion. Thematically, it explores American exceptionalism, religious extremism, and the weight of past sins through a dense, alternate-history framework. While the combat is fast-paced and visually stunning, relying on cover mechanics and environmental interactions, the story demands attention to audio logs and dialogue to fully grasp its philosophical underpinnings. The tone shifts between bright propaganda and dark horror, creating an immersive, emotionally charged journey that prioritizes narrative impact and atmospheric world-building over complex system depth or tactical realism.
Strong in Atmosphere / MoodAudio / MusicStory / NarrativeVisuals / ArtCharactersCombatGameplay / MechanicsPacingPolish / PerformanceWriting / Dialogue
Keep in mind The combat system is often criticized for being overly streamlined and lacking the resource-management tension found in earlier entries, which may feel too easy or repetitive for veterans of the series. · The dense, philosophical narrative can be confusing without careful attention to lore, and the linear structure limits true exploration despite the vertical level design.
AI-generated from catalog data, informed by reviews from reddit.com, houseofgeekery.com, metacritic.com, pcgamer.com, honestgamers.com, orderofgamers.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Mar 25, 201313 years ago |
| PlayStation 3 | Worldwide | Full release | Mar 26, 201313 years ago |
| Xbox 360 | Worldwide | Full release | Apr 25, 201313 years ago |
| Mac | Worldwide | Full release | Aug 29, 201313 years ago |
| Linux | Worldwide | Full release | Mar 17, 201511 years ago |