← Browse

Battlefield 2142

Oct 17, 2006 20 years ago
Type Base game 2006 Genres Shooter Companies Electronic Arts · Publisher · EA Digital Illusions CE · Developer Follow Log in to follow

Having placed their previous online shooters in WWII, the Vietnam War, and modern day settings, Battlefield 2142 took place in a future where a new ice age had thrown the world into a panic. The soil not covered by ice can only feed a fraction of the Earth’s population, and players choose to fight for one of two military super powers in an epic battle for survival: The European Union or the newly formed Pan Asian Coalition. Introducing a futuristic art style, science fiction weaponry, and the asymmetric game mode Titan, Battlefield 2142 still has a hardcore following that doesn’t want to leave the future behind.

What it’s like

Battlefield 2142 delivers a high-octane, large-scale military shooter set against a stark, frozen future. The experience is defined by chaotic, objective-based team warfare where infantry combat seamlessly integrates with heavy vehicle support. Players navigate vast, destructible maps using class-based roles and futuristic tech like cloaking devices and hover tanks, emphasizing tactical positioning over individual heroism. The tone is serious and gritty, capturing the desperation of a resource-starved world through its desolate, ice-covered environments and intense audio design. While the single-player campaign provides a functional but brief introduction to the conflict, the true depth lies in the multiplayer ecosystem. The asymmetric 'Titan' mode adds strategic variety, pitting ground forces against massive walking mechs. It is a polished, fast-paced tactical shooter that prioritizes squad coordination and map control, offering a visceral, adrenaline-fueled loop of respawn-based combat.

Strong in Co-op / MultiplayerCombatAtmosphere / MoodAudio / MusicDifficulty / ChallengeGameplay / MechanicsPacingSystems Depth / Build VarietyVisuals / Art

Keep in mind The single-player campaign is widely considered short, linear, and lacking the depth or replayability of the multiplayer component. · As a title from 2006, its netcode and anti-cheat measures are dated compared to modern shooters, potentially impacting the online experience.

AI-generated from catalog data, informed by reviews from metacritic.com, gamerevolution.com, thegamer.com, ign.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
Mac Worldwide Full release Oct 17, 200620 years ago
PC (Microsoft Windows) Worldwide Full release Oct 17, 200620 years ago

Reviews

80Critics · 4 75Players · 104

More like this