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Bastion

Nov 04, 2019 7 years ago
Launch Trailer 1 / 2
Type Base game 2011 Genres AdventureIndieRole-playing (RPG) Companies WB Games · Publisher · Supergiant Games · Publisher · BlitWorks · Supporting Follow Log in to follow

A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.

What it’s like

Bastion delivers a tightly crafted action-RPG experience defined by its stunning hand-painted art and an unparalleled audio-visual synergy. You play as the Kid, navigating a shattered world where reality rebuilds itself in real-time around your movements. The core strength lies in the reactive narration; a charismatic storyteller comments on your actions, creating a unique bond between player and protagonist that enhances immersion without dictating the plot. Combat is fluid and responsive, centered around a counter-based system that rewards timing over button mashing. While the narrative structure is linear, offering multiple endings based on choices made during exploration rather than branching dialogue trees, the writing remains sharp and emotionally resonant. The game balances accessibility with depth through customizable difficulty modifiers and weapon upgrades, ensuring the experience feels personal. It is a masterclass in atmospheric storytelling, where every visual element and musical cue serves to reinforce the mood of loss and redemption.

Strong in Atmosphere / MoodAudio / MusicPolish / PerformanceVisuals / ArtWriting / DialogueCombatExploration / WorldGameplay / MechanicsPacingProgression / ReplayabilityStory / Narrative

Keep in mind The narrative offers limited player agency regarding character development or plot outcomes, making you largely a passenger in the story despite your actions in the world. The combat, while polished, lacks the mechanical complexity or build variety found in deeper RPGs, potentially feeling repetitive for players seeking extensive strategic depth.

AI-generated from catalog data, informed by reviews from pcgamer.com, ign.com, metacritic.com, reddit.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Jul 20, 201115 years ago
PC (Microsoft Windows) Worldwide Full release Aug 16, 201115 years ago
Mac Worldwide Full release Apr 26, 201214 years ago
Linux Worldwide Full release May 31, 201214 years ago
PlayStation 4 Worldwide Full release Apr 07, 201511 years ago
PlayStation Vita Worldwide Full release Dec 05, 201511 years ago
Xbox One Worldwide Full release Dec 12, 201610 years ago
Nintendo Switch Worldwide Full release Sep 13, 20188 years ago
iOS Worldwide Full release Nov 04, 20197 years ago

Reviews

90Critics · 8 83Players · 750

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