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Axiom Verge

Oct 05, 2017 9 years ago
Type Base game 2015 Genres AdventureIndiePlatform Companies BlitWorks · Supporting · Thomas Happ Games · Publisher · Sickhead Games · Supporting Follow Log in to follow

After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation? Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it. Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all. Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche. And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment. Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line. It's Axiom Verge.

What it’s like

Axiom Verge is a love letter to the golden age of 8-bit action-adventure games, reimagined through a distinctly modern lens. You play as Thomas Verge, awakening in a bizarre, shifting world that blurs the line between physical reality and digital simulation. The experience is defined by its oppressive, surreal atmosphere; neon-soaked landscapes and glitching environments create a sense of unease and wonder. Gameplay centers on tight, responsive combat and intricate platforming, but its defining feature is the integration of 'glitches' as core mechanics. You don't just break the fourth wall; you weaponize code corruption to solve puzzles and defeat enemies. The progression is deeply rewarding, offering a sprawling map filled with secrets that require observation and experimentation. While the narrative remains enigmatic, it supports the theme of questioning reality without relying on heavy exposition.

Strong in Atmosphere / MoodAudio / MusicExploration / WorldGameplay / MechanicsProgression / ReplayabilityCombatDifficulty / ChallengePacingStory / NarrativeSystems Depth / Build VarietyVisuals / Art

Keep in mind The game’s difficulty can be punishing for players unaccustomed to precise platforming or aggressive enemy patterns, particularly in later stages. Additionally, the deliberate retro aesthetic and lack of QoL modernizations may feel dated to those seeking contemporary visual fidelity or streamlined navigation aids.

AI-generated from catalog data, informed by reviews from pcgamer.com, nookgaming.com, nintendolife.com, gamespot.com, metacritic.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 4 Worldwide Full release Mar 31, 201511 years ago
Linux Worldwide Full release May 14, 201511 years ago
Mac Worldwide Full release May 14, 201511 years ago
PC (Microsoft Windows) Worldwide Full release May 14, 201511 years ago
PlayStation Vita Worldwide Full release Apr 19, 201610 years ago
Wii U Worldwide Full release Sep 01, 201610 years ago
Xbox One Worldwide Full release Sep 30, 201610 years ago
Nintendo Switch Worldwide Full release Oct 05, 20179 years ago

Reviews

84Critics · 15 76Players · 153

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