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Age of Wonders: Planetfall

Aug 06, 2019 7 years ago
Trailer 1 / 3
Type Base game 2019 Genres SimulatorStrategyTacticalTurn-based strategy (TBS) Companies Triumph Studios · Developer · Paradox Interactive · Publisher Follow Log in to follow

Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series, bringing all the exciting tactical-turn based combat and in-depth 4X empire building of its predecessors to space in an all-new sci-fi setting. Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.

What it’s like

Age of Wonders: Planetfall reinvigorates the classic 4X formula by injecting high-octane, tactical turn-based combat into a sprawling sci-fi empire-building framework. The experience is defined by its 'one more turn' addictiveness, balancing deep strategic layer management with snappy, skill-shot-heavy battles that demand precise positioning and ability synergy. Players navigate a shattered galactic landscape, exploring ruins and engaging in diplomacy or warfare against diverse factions, each offering unique technological trees and narrative hooks. The tone balances grimdark cosmic mystery with vibrant, distinct faction aesthetics, creating a visually rich and immersive atmosphere. While the narrative serves as a compelling backdrop for discovery rather than a heavy-handed plot driver, it provides sufficient context to make encounters feel meaningful. The craft shines in its mechanical clarity and variety, ensuring that every turn offers engaging choices between expansion, technological advancement, or military conquest.

Strong in CombatGameplay / MechanicsProgression / ReplayabilityAtmosphere / MoodExploration / WorldPacingStory / NarrativeSystems Depth / Build VarietyVisuals / Art

Keep in mind The late-game can suffer from repetitive map generation and predictable AI behavior, leading to a sense of stagnation. Additionally, the initial complexity of the tech tree and faction abilities may overwhelm players unfamiliar with deep strategy games.

AI-generated from catalog data, informed by reviews from ign.com, pcgamer.com, meeplemountain.com, cyberpowerpc.com, metacritic.com.

Screenshots

Releases

PlatformRegionTypeDate
Mac Worldwide Full release Aug 06, 20197 years ago
PC (Microsoft Windows) Worldwide Full release Aug 06, 20197 years ago
PlayStation 4 Worldwide Full release Aug 06, 20197 years ago
Xbox One Worldwide Full release Aug 06, 20197 years ago

Reviews

84Critics · 8 68Players · 32

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