← Browse

Absolum

Sep 30, 2026 ~2 months
00days
00hours
00mins
00secs
until
Announcement Trailer 1 / 8
Type Base game 2025 Genres AdventureFightingIndieRole-playing (RPG) Companies DotEmu · Publisher · Guard Crush Games · Supporting · Supamonks · Supporting Follow Log in to follow

Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

What it’s like

Absolum resurrects the golden age of arcade beat 'em ups by fusing them with a modern roguelite framework, creating a loop defined by mastery and replayability. Set in the fantasy world of Talamh, the experience prioritizes visceral, fast-paced combat over narrative depth, drawing clear inspiration from classics like Golden Axe and Castle Crashers. The core appeal lies in its 'endless replayability,' where branching choices and unpredictable encounters ensure no two runs feel identical. Visually, it stands out as a defining strength, boasting hand-drawn art and fluid animation that elevate the aesthetic beyond standard genre fare. While the story serves merely as a backdrop for the action, the writing supports a tone of high-fantasy adventure without demanding emotional investment. The structure rewards curiosity and mechanical skill, offering multiple paths to explore rather than a linear narrative arc. Ultimately, it is a polished, challenging homage that succeeds by focusing on what matters most: tight controls, beautiful presentation, and a compelling reason to keep playing.

Strong in CombatGameplay / MechanicsProgression / ReplayabilityVisuals / ArtAtmosphere / MoodAudio / MusicDifficulty / ChallengeExploration / WorldPacingPolish / PerformanceSystems Depth / Build Variety

Keep in mind The persistent progression system can feel grindy or unrewarding for players who dislike repeated runs without immediate tangible gains. · Narrative depth is minimal; this is a combat-first experience where story serves only as context rather than a driving force.

AI-generated from catalog data, informed by reviews from ign.com, metacritic.com, pcgamer.com, gamerant.com, gamespot.com, thegamer.com.

Screenshots

Releases

PlatformRegionTypeDate
Nintendo Switch Worldwide Full release Oct 09, 202510 months ago
PC (Microsoft Windows) Worldwide Full release Oct 09, 202510 months ago
PlayStation 4 Worldwide Full release Oct 09, 202510 months ago
PlayStation 5 Worldwide Full release Oct 09, 202510 months ago
Xbox Series X|S Worldwide Full release Mar 25, 20265 months ago
Nintendo Switch 2 Worldwide Full release Sep 30, 2026~2 months

Reviews

90Critics · 7 71Players · 32

More like this