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1001 Spikes

Nov 27, 2015 11 years ago
Type Base game 2014 Genres AdventureArcadeIndiePlatform Companies 8bits Fanatics · Developer · Nicalis, Inc. · Publisher Follow Log in to follow

The son of a famous adventurer, Aban Hawkins must avoid an endless gauntlet of devious traps and dastardly hazards while exploring the Ukampa Ruins in South America. Sharp spikes, poison darts, falling blocks and flamethrowers are among the deadly obstacles that Aban will have to overcome in order to reach the Door of Poko-Mum and learn the truth about his missing father. A throwback to the most challenging 8-bit platformers, 1001 Spikes requires intense concentration, constant memorization and flawless timing. You start the game with 1,001 lives, and you may end up losing every last one of them before you make it to the Golden Shrine!

What it’s like

1001 Spikes is a punishing, retro-inspired platformer that demands absolute precision and memorization. Playing as Aban Hawkins, you navigate the Ukampa Ruins through an unrelenting gauntlet of traps, spikes, and environmental hazards. The experience is defined by its uncompromising difficulty; with 1,001 lives to lose, failure is frequent, but overcoming these obstacles provides a profound sense of accomplishment. The game functions as a love letter to 8-bit arcade classics, prioritizing tight controls and fair-but-brutal challenge over narrative depth. While the premise of finding a missing father exists, it serves primarily as a thin veneer for the mechanical core. The craft shines in its pixel art aesthetic and responsive physics, creating a loop where patience and muscle memory are the only tools that matter. It is a test of endurance, rewarding persistence with the satisfaction of conquering levels that feel nearly impossible.

Strong in Difficulty / ChallengeGameplay / MechanicsPolish / PerformanceProgression / ReplayabilityVisuals / Art

Keep in mind The extreme difficulty may frustrate players who prefer accessibility options or forgiving design. · The narrative and character development are minimal, serving only as context for the gameplay.

AI-generated from catalog data, informed by reviews from gamesradar.com, ign.com, opencritic.com, metacritic.com, nintendolife.com, youtube.com.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release Jun 03, 201412 years ago
Mac Worldwide Full release Jun 03, 201412 years ago
PC (Microsoft Windows) Worldwide Full release Jun 03, 201412 years ago
PlayStation 4 Worldwide Full release Jun 03, 201412 years ago
Xbox One Worldwide Full release Jun 03, 201412 years ago
Nintendo 3DS Worldwide Full release Oct 01, 201511 years ago
Wii U Worldwide Full release Oct 01, 201511 years ago
PlayStation Vita Worldwide Full release Nov 27, 201511 years ago

Reviews

80Critics · 3 64Players · 10

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